Judging by my n00b knowledge, it seems that the individual sprite sheets are all 4 separate 3 frame sequences (3x4):Īnd the full sprite sheets that may be more common are 12x8 shown here:Īlso the battle sprite sheets (battler animations) seem to be 18 separate 3 frame sequences per character (9圆): 30 frames is an extreme amount, but hey, why not? To be able to increase the character movement sequence from say, 3 frames to 30 frames: it would be monumentally more exciting if done properly I imagine. A full sprite sheet would be 120x8 instead of 12x8.ĪLSO, to increase the number of battler sequences beyond 18 - via conditionally branching specific items or skills or magic spells or in the database with additional sprite animations sequences that are not in the original 18 default shown here: In other words, a single character movement sprite sheet would be in that case 30x4 instead of 3x4.
Ideally, it would be a plugin that could be scalable and customizable, any dimensions of frames for the characters' movement, from 3 to 100 or more even. Same goes for the scalability of the framerate for the battlers, from 18x3 to 18x100 and beyond.